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Brewmaster guide
Brewmaster guide











Move the boss a few steps off of the first Grim Reflection when Wicked Star goes out, in the direction of the next add. These adds on mythic will gain a large stacking haste buff each time one of the others dies, so you’ll need very specific CC/silence/interrupt assignments, but this will be handled by the rest of the raid as the only stun you can provide will be more likely assigned to the Kingsmourne souls. Begin at the entrance, and CC the rest of the adds. They will always spawn in the four cardinal directions, and won’t ever spawn in the middle. Clear Blasphemy, and then after your cotank taunts to clear stacks, either tank can hold until intermission.Īt the beginning of phase two, four adds will spawn. After the stars finish, put the boss back in the center of the adds for cleave, and get ready to spread for Blasphemy. As soon as the barrier is cast, turn back around and drag the boss to the edge of it (again towards the entrance) for stars. As soon as the group goes down, drag the boss forward (towards the entrance) just about one or two steps, then turn it around to place the barrier directly on top of the adds. Kingsmourne 2 upstairs is very similar to 1, but the Befouled Barrier will be cast before the stars. Kingsmourne 2 should also be faced towards the center, so that the adds are stacked in the middle of the room again. Your cotank should taunt upon return, and you should spread back (towards the far side of the platform) for Blasphemy. Make sure not to kill the adds until your group downstairs is finished, as each player will be pulled out of the downstairs phase once their attached add dies. If you ever have Domination Word: Pain, step out immediately.ĭuring the barrier is the main time you’re going to want to use smaller CDs and Celestial Brew, as the boss stacks will be getting relatively high, you’re missing healers, and you’ll be at least temporarily stuck in the barrier as it is cast and you move slowly to the edge without dragging Anduin too far. Pull the boss back so that he’s directly in the center of the adds, which will help both cleave on the adds, and put you right on the edge of the Barrier so that you can dip out if needed, as Stagger is not our friend with barriers. At this point, you can use your leg sweep if assigned. After the third set of stars fire, turn the boss around and bring him back a few steps, so that the Befouled Barrier cast immediately after stars goes directly on top of the adds. Stars should always be brought to the sides, with the adds directly behind Anduin and the tank directly in front. There will be three sets of two stars each time stars go out. As soon as the Kingsmourne group goes down and the adds spawn, move the boss a couple steps forward towards the entrance of the room, as Wicked Star will be cast soon after. Wicked Stars also cannot hit these adds, as it will heal them and make them immune to CC. If the cast completes, it will instantly kill the player attached to that add, so you’ll need a rotation of CC for them. The adds cannot be moved, so Ring of Peace will not interrupt them. This cast can only be interrupted by crowd control effects such as stuns or fears. In Mythic, each player that goes down in Kingsmourne will leave behind an add that will cast Banish Soul. He should still be just off center at this point. If you’re tanking with a Blood DK, they should go in Kingsmourne 2 so that the dps DK has Abomination Limb up for the burn in intermission.Īfter the first Kingsmourne group goes down, the boss will flip around so that he’s facing the entrance again, which is where we want him. Be good about dodging swirlies.īoth Kingsmourne groups can use this exact positioning as long as there is one Necrolord DK in each. Make sure to taunt the big add the moment it spawns, as it activates and begins meleeing very quickly upon entering the Kingsmourne.īe prepared to use small cooldowns (Celestial Brew, an on-use defensive trinket, and/or Dampen Harm) in this phase as your healers will not be healing you at all while they focus on healing the adds. You can also use ring of peace to help get any stray adds into grip range, or prevent anything from hitting the middle if it gets too close. Your death knight will be primarily responsible for grouping everything up, with a little assistance from any classes with a knockback ability. You’ll want to group everything up around X (with the big add spawning on Skull). For this guide, we’ll assume you have at least two death knights (one in each Kingsmourne).

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You will either need two death knights (DPS or Tank, it does not matter which) or your raid will need to get really creative. On Mythic, you will need to clear all adds in both groups in order to get 100 energy.













Brewmaster guide