

Thus reads the official advertisement for what GQ magazine dubbed the “unlikeliest independent video game triumph since Minecraft” (White 2018). With a little dedication, you might just be the one to restore Stardew Valley to greatness!
#STARDEW NIGHT TIME PALETTE FULL#
But the valley seems full of opportunity. The community center, once the town’s most vibrant hub of activity, now lies in shambles. Ever since Joja Corporation came to town, the old ways of life have all but disappeared. Armed with hand-me-down tools and a few coins, you set out to begin your new life!Ĭan you learn to live off the land and turn these overgrown fields into a thriving home? It won’t be easy. You're moving to the Valley…You've inherited your grandfather's old farm plot in Stardew Valley. The success of the game in eliciting on-line debates, and the requirement for active performance and decision-making, demonstrates the specific potential of computer games as mediums for influencing and intervening in ongoing reworking of farming imaginaries, and enabling more critically engagement of the ‘desk chair countryside’ in important global debates. However, Stardew Valley gameplay implicitly reinforces the ideal that low input farming is the way that agriculture should be practiced. I argue that embedding issues of big-box development in gameplay enrols players in active reflection and debate on desirable responses, whereas the emphasis on reproducing classical agrarian tropes risks desensitizing game players to contemporary agrarian social and environmental justice issues. Conflict is centred on urban-based big business, whereas the farm is represented as a ‘bolt-hole’ or sanctuary from urban life. More recent discourses of critical agrarianism are noticeably absent, particularly in relation to environmental protection. The farming narrative demonstrates the hallmarks of classical American agrarianism: farming as the basic profession on which other occupations depend, the virtue of hard work, the ‘natural’ and moral nature of agricultural life, and the economic independence of the farmer. Player are given a choice to invest in the Community Center or to support ‘JojaMart’, a ‘big-box’ development. Stardew is based on a scenario whereby players leave a urban desk job to revitalize the family farm. In this paper, I critique the narratives and images of farming life expressed in the popular computer game ‘Stardew Valley’. It can be incubated into a Golden Chicken that will produce more eggs or can be sold on its own for a high price.Farming computer games enable the ‘desk chair countryside’-millions of people actively engaged in performing farming and rural activities on-line-to co-produce their desired representations of rural life, in line with the parameters set by game creators. Qi's Perfection Tracker (found in Qi's room on Ginger Island), you'll receive a Golden Egg instead. If the Witch flies over the Coop, she'll leave a Void Egg for you. This is the only way to get them, making them one of the rarer varieties. She'll turn any slimes inside into the black slime variety if she appears over the Slime Hutch. She can visit your farm any time of the year provided you have a Coop, Slime Hutch or both. The Witch sounds bad, but she actually helps your farm too. If it's raining, nothing will happen other than her appearing, but if not, then she will fully grow one 5 by 5 area of your crops with her magic. The fairy can appear any time of the year except winter because she only affects crops wild seeds don't count. However, what they do affects the farm differently. These two events are similar in that they are random occurrences with the same chance of happening (1%) and that they both happen during the night once the player has gone to sleep.
